jew (go back »)

May 12 2008, 12:44 PM

setup=function()
{
            firing=false;
            fireRate=5;
            enemyTime=0;
            enemyRate=30;
            score=0
            score_txt.text=score;
            counter=20;
            counter_txt.text=counter;
            ship.onMouseDown=function()
            {
                        firing=true;
                        repeatTime=0;
            }
            ship.onMouseUp=function()
            {
                        firing=false;
            }
            ship.onEnterFrame=function()
            {
                        this.destx=_xmouse;
                        var diffx=(this.destx-this._x)
                        this._x += diffx * 1;
                       
                        if (firing && repeatTime==0)
                        {
                                    createProjectile("bullet",this._x,this._y - 10,0, -40);
                        }
                        repeatTime ++;
                        repeatTime %= fireRate;
                       
                        if(enemyTime == 0)
                        {
                                    var sx=Math.random() * 100 + 80;
                                    createEnemy("bob",sx, -30);
                                    createEnemy("bob", 200, -30);
                                    createEnemy("bob", 400 - sx, -30);
                        }
                        enemyTime ++;
                        enemyTime %= 30;
            }
            doCounter=function()
            {
                        counter--;
                        counter_txt.text = counter;
                       
                        if (counter == 0)
                        {
                                    delete ship.onEnterFrame;
                                    delete bgscroller.onEnterFrame;
                                    enemyLayer.removeMovieClip();
                                    projectileLayer.removeMovieClip();
                                    startButton._visible = true;
                                    clearInterval(countID);
                        }
            }
           
            countID = setInterval(doCounter, 1000);
            _root.createEmptyMovieClip("projectileLayer", 99);
            projectileCount=0;
            _root.createEmptyMovieClip("enemyLayer", 98);
            enemyCount=0;
           
            ship.swapDepths(100);
            ship.gotoAndStop(1);
            bgscroller.onEnterFrame = function()
            {
                        if (this._y >= 500)
                        {
                                    this._y = 0;
                        }
                        this._y+=5;
            }
}
 
createProjectile = function(type,x,y,dx,dy)
{
            var nm="proj" + projectileCount;
            projectileLayer.attachMovie(type,nm,projectileCount);
            projectileLayer[nm]._x = x;
            projectileLayer[nm]._y=y;
            projectileLayer[nm].dx=dx;
            projectileLayer[nm].dy=dy;
           
            projectileLayer[nm].onEnterFrame=function()
            {
                        this._x += this.dx;
                        this._y += this.dy;
                       
                        if (this._y <0) this.removeMovieClip();
                       
                        for(var i = 0; i < 10; i++)
                        {
                                    var enm="enemy" + i;
                                    if(this.hitTest(enemyLayer[enm]) && enemyLayer[enm]._currentframe == 1)
                                    {
                                                enemyLayer[enm].play();
                                                score++;
                                                score_txt.text=score;
                                                this.removeMovieClip();
                                    }
                        }
            }
            projectileCount++;
            projectileCount %= 10;
}
createEnemy = function(type,x,y)
{
            var nm = "enemy" + enemyCount;
            enemyLayer.attachMovie(type,nm,enemyCount);
            enemyLayer[nm]._x = x;
            enemyLayer[nm].xline = x;
            enemyLayer[nm]._y = y;
            enemyLayer[nm].dy = Math.random() * 3 + 10;
            enemyLayer[nm].t = Math.random() * 6.28;
           
            enemyLayer[nm].onEnterFrame=function()
            {
                        this._x = this.xline + Math.sin(this.t) * 100;
                        this._y += this.dy;
                       
                        this.t += 0.1;
                       
                        if (this._currentframe == 1 && ship.hitTest(this._x, this._y, true))
                        {
                                    counter=1;
                                    doCounter();
                                    ship.play();
                        }
                       
                        if (this._y > 500) this.removeMovieClip();
            }
           
            enemyCount ++;
            enemyCount %= 10;
}
startButton.onRelease=function()
{
            this._visible=false;
            setup();
}

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LethalxTreat
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  • 14 years old

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